Deliberate Rest

A blog about getting more done by working less

Month: March 2011 (page 1 of 2)

Rybczynski on drawing, architecture, and thinking

Architect and teacher Witold Rybczynski has a short piece in Slate about how computers have affected the practice of architecture, and in particular the process of thinking about architectural problems. Traditionally, given “an architectural program for a building,”

the student was required to produce, quickly, a parti, or architectural concept. The rest of the time was spent refining—but not altering—the parti into a finished building design. In part, this was an exercise in developing the ability to quickly deduce the crux of a problem. It was also a recognition that stick-to-it-ness was essential in the lengthy process of architectural design, especially as the large, elaborate watercolor renderings required by the Beaux-Arts took weeks of meticulous work….

Over the centuries, a steady stream of devices altered the way that architects worked: pencils, erasers (what a boon they were!), T-squares, tracing paper, parallel rules, technical pens, rub-on lettering. No device has had the impact of the computer, however. It doesn’t simply mechanize drawing; it allows the designer to explore scores of alternatives rapidly before settling on a final solution. Since the finished drawing is quickly drafted by a mechanical plotter, last-minute changes are easily accommodated.

Surely this march of progress is all to the good. Who would want to go back to the days before pencils and tracing paper? But the fierce productivity of the computer carries a price—more time at the keyboard, less time thinking. The thumb-nail sketch—an architectural staple since at least the Renaissance—risks going the way of the T-square. “But architecture is about thinking. It’s about slowness in some way. You need time,” Renzo Piano said in an interview last year. “The bad thing about computers is that they make everything run very fast, so fast that you can have a baby in nine weeks instead of nine months. But you still need nine months, not nine weeks, to make a baby.”

Notice the way he contrasts productivity with thinking: “the fierce productivity of the computer carries a price,” he says; “more time at the keyboard, less time thinking.” Some schools, he notes, are reintroducing drawing, with an aim to getting students to think through the program– or perhaps more accurately, reintroducing practices that give students space to think. “This is not a question of turning back the clock but, rather, of slowing it down,” he says, “and recognizing that rigor of thought is as much a part of design as making shapes.”

Consumption versus improvement: can you buy your way to concentration?

Last post of the night, as I’m really supposed to be working on at least three other things (one of which is a popular version of the giant contemplative computing article): another example of an article on dealing with online distraction that conflates consumption with real improvement. “6 Ways to Avoid Letting Your Computer Distract You” (Chronicle of Higher Education, probably behind the paywall) talks about how

figuring out how to free yourself from distractions so you can do your best work (pace Merlin Mann ) is something that all academics—and all writers—need to learn how to do.

However, rather than talking mainly about things people can do, it turns into a survey of “a few tools that I have found to help me tune out or turn off:” in other words, it’s about things to consume. And interestingly, the list consists of productivity tools, things that block your access to Facebook or the Internet, or help compartmentalize work from play.

So what’s wrong here? I see three fallacies.

  • We can consume our way back to productivity. (“The problem isn’t that I’m not really as good as Jimmy Page, man. The crappy fretboard on my Telecaster is holding me back.”)
  • Productivity is like speed on the highway, and that the way to get more of it is to find tools that are faster. Many a computer purchase has been justified this way. But it’s a bit like believing that driving a BMW 7 Series will get you through rush hour faster.
  • Productivity is what happens naturally when you eliminate other things: that concentration and focus are default states to which we return in the absence of external distractions. I’m skeptical, given how good we were at distracting ourselves before the Web.

Another example of Zenware: FocusWriter

A while ago I looked at the design and rhetoric of Zenware, distraction-free software (mainly writing programs). Today I found another: the cross-platform FocusWriter.

FocusWriter is a fullscreen, distraction-free word processor designed to immerse you as much as possible in your work. The program autosaves your progress, and reloads the last files you had open to make it easy to jump back in during your next writing session, and has many other features that make it such that only one thing matters: your writing.

It doesn’t have the same level of invocation of Zen and Buddhism as OmmWriter, and interestingly the reviews I’ve seen mirror the software’s self-description– by not invoking them, either. One reviewer praises it for “immers[ing] you as much as possible in your work.” But another complains,

There are a myriad of distractions out there begging for a writer’s attention, and FocusWriter knows that. Unfortunately, that’s all it seems to know about writers…. FocusWriter is nothing more than a very simple text editing program, not even better than TextEdit.

Is a second machine a real solution to Internet distraction disorder?

Mike Elgan at Computerworld has a column about overcoming “Internet distraction disorder:” Get a second computer, and use it just for play.

You probably already have a desktop PC or a laptop as your main “work” device. What you need is a separate “play” machine. A touch tablet, such as an Apple iPad, is ideal for that purpose. But a second laptop would do just as well….

When you need a break, switch to that system. The important thing is to be very clear in your mind about when you’re really working, and when you’re really not. By doing that, you’ll achieve undisrupted “flow” in your work, and you’ll enjoy guilt-free fun when you choose to take a break.

Okay. The more positive interpretation of this column is that it argues that people can change their habits with technologies, and make their lives better. The negative interpretation is that what it offers, fundamentally, is a technological fix for a cognitive problem. Technology is making you distracted? Get more of it!

I think the problem here is that the first, more positive interpretation doesn’t really hold up: the column isn’t really arguing for sustained self-experimentation, nor does it suggest to readers either that they should think more seriously about how they engage with devices and the Web, nor how might do so more happily, nor what variety of different types of engagements have worked for different people– in short, to make yourself less distracted by doing the work of improving your brain and your brain-device interface/ecology. It assumes that the way to make your life better is to consume more technology.

(And how long will it be before Facebook comes out with its own device, or partners with a hardware company– and maybe a few other distracting Web sites– to offer a “solution” to the problem of being distracted by Facebook?)

How word processors domesticate writers

Via Heather I got to this piece by The Thesis Whisperer, who has just switched from Microsoft Word to Scrivener, about word processors and their influence on our writing.

This got me thinking (again) about the connections between research thinking, the actions required in research writing and how the computer shapes both – mostly invisibly. The Philosopher Michel Foucault claimed (and please forgive the drastic simplification those of you who are steeped in the subtleties of Foucault) the way we think and act is always shaped by the action of other people and things. These other actors have the most influence on us when we think they are not acting. The bird who sits in the cage even when the door is open has failed to notice the cage anymore; the bird accepts its imprisonment not as an action of a cage, or an owner, but as a simple fact of existence.

So it is with Microsoft Word I am sorry to say. Using Scivener has made me realise why I find writing research papers so damn frustrating. Put simply, over the years Microsoft Word has ‘domesticated’ me. I think and do things the way it wants me to and it is cramping my style.

Mindful Twittering

has a nice article in Tricycle on “Ten Mindful Ways to Use Social Media.” I won’t republish the whole list and its annotations, but just note a couple of them:

5. Experience now, share later….
8. Use mobile social media sparingly….
9. Practice letting go

I’m reminded of this engraving I saw on the wall of the Scottish Parliament in Edinburgh:


“say but little and say it well,” via

Public release of contemplative computing article draft

After working on this for a couple weeks, I've reached that familiar point with the contemplative computing article (or mini-monolith, as it's well over 10,000 words) where it's not yet completely finished, but I need to put it down for a little bit, and go do other things. I have a couple editors who are ready to kill me if I don't deliver on other work, and it would be good to get a little critical distance from the piece.

This time I'm trying an experiment: I've put the article up on Google Docs, and made it public. You can , though it may take forever to load, as Gdocs tends to choke on large files, so I've also posted a PDF.

The introduction is below. Naturally, comments are welcome.

Contemplative Computing

The phrase "contemplative computing" sounds oxymoronic. Information technologies today do many things, but they do not make us more contemplative. Instead, they interrupt and distract us; they throw up swarms of real-time data that obscure our long-term perspective; they encourage us to spread our attention across a range of activities and devices—Web pages, documents and presentations, emails, phone calls, text messages, etc. etc. ad infinitum. Some look to technological solutions (e.g., better filtering tools or "distraction-free" software) or better personal management (exemplified by the GTD—"Getting Things Done" movement) to give teem balance; a few take digital sabbaths, and simply leave their digital lives behind for a day a week. I believe, however, that we can create information technology that does not distract us from the world, but invites us to engage with it more thoroughly, thoughtfully, and profoundly. In this article I will describe what contemplative computing could be; why it is an appealing and achievable design goal and attitude to devices; and how we can get there. My argument will unfold as follows.

I first explain why contemplation is valuable, and how contemplative practices have been applied in fields as diverse as military training and psychotherapy. I then look more closely at contemplation itself: contrary to the popular perception of it as a solitary, passive state, I argue argue that contemplation is active, skilled, embodied, and social. From this, I develop a set of design principles for contemplative computing. These are intended for both designers and users, for neither have complete control over the way people use computers; indeed, contemplative computing requires being contemplative about computing– learning to think about how and why we use technologies in particular ways, and how to improve our relationships between devices. I explain how an approach to information technologies that emphasizes engagement, self-experimentation, and embodied cognition; that skillfully used spatiality and sparse design; that rewarded challenges, acknowledged obliquity, and allowed for mind wandering and reentering, would help us begin to deal with the problems created by today's information technologies and our interactions with them.

I then illustrate some ways everyday software experiences can be designed to invite contemplative. Contemplation is not something that only happens in a monastery: all contemplative systems– whether philosophical traditions like Buddhism or Stoicism, mystical and spiritual practices, and contemporary therapy– seek to improve the lives and everyday experiences of practitioners, not encourage their removal from the world. Thus, I will consider how writing, search, mind-wandering, and self-experimentation can become occasions for contemplative practice.

Thus this article is an effort to demonstrate how we can design with values in mind [Harper, Rodden, Rogers, and Sellen, 2006]. The project also seeks to answer the call proposed by Levy to develop new means for contemplation in creative and scholarly life [Levy 2007] in response to growing time and productivity pressures [Menzies and Newson 2007]. As computers make their way into more and more parts of our everyday lives, we need to understand how tools initially built for the scientific laboratory or office may be ill-suited to the home or family; how the objectives of efficiency and optimization may not work in environments characterized by irreducible uncertainty and ambiguity. Given the ubiquity of computers and their power to influence our lives, it makes sense to think about how they can be designed and used to better promote our abilities to see, act in, and improve the world, and to improve ourselves.

Contemplation offers a variety of benefits. A contemplative stance can help people be more creative; deal with complex problems that require months or years to solve; and is essential to long-term happiness. Contemplation promotes both self-sufficiency and close, questioning observation of the world, and both are particularly valuable in this moment in the history of technology. We need to develop personal tools to better control information technologies, and to see how technologies that often are described as irresistible and inevitable are really shaped by human decisions and choices (or the failure to make such decisions). Contemplative computing can help with both of these urgent tasks.

Talk at Bristol

Today I went to Bristol to give a talk at the Pervasive Media Studio. The Studio is in a redeveloped 19th-century building, surrounded by the Bristol cathedral, the aquarium, and the planetarium. So the space literally has a little of everything, from the medieval to the postmodern to the cosmic.

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Photography as a technology that invites skill

One of the lines of argument I'm developing most strongly in the contemplative computing project is that contemplation (and more generally, any kind of sustained concentration or focus) is a skill that people learn, can refine, and need to practice. Focus isn't what's left over when you remove distractions, pop-ups, barking dogs, telemarketers calling, kids asking whether they can go the store, e-mails about funny pet costumes, etc. etc.; concentration isn't waiting to spring back up, Jack-in-the-box like, when the weight of Other Stuff is removed. Concentration is an active, skilled engagement with the world– a purposely narrowed piece of the world, but active and skilled nonetheless.

Technology can't make you concentrate; the terms I've been using in my contemplative computing opus (which I'll soon make publicly available) are ones like "encourage" or "invite." The best we can do is create technologies that make it easier for people to learn and exercise useful skills; they have to make the choice to engage with them (and with their own abilities) in that way.

Today, my wife and another visitor to the lab took a long lunch, and walked from Cambridge to Grantchester, to visit The Orchard, the wonderful tea house on the bankls of the river. I took our good camera, and as I was snapping away pictures of cows and trees and reflections on the river, I realized: this is what I mean by an inviting technology.


clare bridge,

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Francis Bacon on “the contemplation of things as they are”

The contemplation of things as they are without substitution or imposture without error or confusion is in itself a nobler thing than a whole harvest of invention. (Francis Bacon)

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