Deliberate Rest

A blog about getting more done by working less

Month: January 2012 (page 1 of 3)

Living offline for 90 days

Yahoo contributor Brad Sylvester interviews Jake Reilly, who .

Could you live without daily electronic conveniences — Twitter, Facebook, email, texting and more — for 90 days?

Jake P. Reilly, a 24-year-old copywriting student at the Chicago Portfolio School, did just that.From October to December, he unplugged from social media, email, texts, and cell phones because he felt that we spend more quality time with gadgets and keyboards than we do with the people we really care about.

During his social experiment, he found that some people he counted among his close friends really weren’t that close after all. He also discovered that taking a break from his relationship with social media and really paying attention to the people around him can revive real-life romance.

Are cell phones not handheld kill-bots in disguise after all?

Science writer Alice Walton argues that new research indicates that cellphones might not be the dangers we think.

Brain tumors, car accidents, and virtual sex contact: Cell phones seem to carry a wealth of hazards.

However — and there may still be some lingering questions — more studies are coming in to suggest that cell phones aren’t as strongly connected with any of these phenomena as we once thought. Other evidence illustrates that they’re just as annoying and sidetracking as ever, though, so if you want to continue to hold a grudge against them, you’re within your rights.

Nonetheless,

While we wait for definitive study results to come in, it’s probably best to use cell phones sparingly and responsibly. Whether or not you’re worried about the physical dangers, it may still be wise to give the cell a rest, if for no other reason than to get to your destination on time — or to avoid stopping a musical ensemble in its tracks.

Exit

At Peets Coffee this morning.


via

The criticism of One Laptop Per Child, in cartoon form

This from OLPC News is great:

Is sharing the new creativity? I don’t think so

Felix Salmon, who normally is really very smart, had a line in a recent post about sharing and the rise of Tumblr that’s been stuck in my throat:

[T]he vast majority of Tumblr sites actually create little or no original content: they just republish content from other people. That’s a wonderful thing, for two reasons. Firstly, it takes people who are shy about (or just not very good at) creating their own content, and gives them a great way to express themselves online.

Pardon me, but how is republishing “expression?” In a very small way I suppose you can call it expression, but as someone who does plenty of original writing as well as pointing to other people’s work, I would contend that if republishing content is expression, then turning up the volume on “Kashmir” is being Jimmy Page.

I think we can file this under “Jaron Lanier was right.” If you want to know why, read You Are Not a Gadget. (And if you buy it, you’ll be creating your own bookstore!)

FarmVille: As cool, and as social, as writing chain letters

Benjamin Jackson, a New York-based game designer and writer, has a terrific essay in The Atlantic arguing that “too many video games treat players like rats in a Skinner Box, lulling them into easy stimulation but requiring little creativity.” (The essay is part of a longer piece Jackson has coming out in the new journal Distance. I was impressed enough with the project to subscribe (or donate, or whatever term you want to use) via Kickstarter.)

What jumped out at me was a quote from one a Zygna executive talking about where the real strategic challenge in a game as easy as FarmVille can be found:

the hard fun coming in is in perhaps surprising places, like thinking about your social graph and how you, in real life, are managing that – well, am I sending, you know, friend requests to these, these people?… [T]hat’s actually part of the game, and designers know that.

Another agreed,

The games themselves aren’t where the action happens; the strategy component is: when do you reach out into your social graph? When are you going to spam that list? How frequently are you gonna do that?

Or as Jackson explains,

I’ll reiterate this in plainer language, just in case the quote wasn’t clear: Detsaridis said that one of the most compelling parts of playing Zynga’s games is deciding when and how to spam your friends with reminders to play Zynga’s games.

Now, in some way I suppose it might be “hard fun” to decide how much to pester your friends, but– actually, no it’s not. It’s just plain immoral to use behavioral levers to get people to exploit their friends. Of course you want your friends to join in something you’re enjoying– that’s quite natural– but the ease with which these ordinary motives dovetail with Zygna’s need to constantly grow their membership numbers in order to have a hot IPO is just, well, too perfect. It’s like a cool game involving chain letters, where all the money goes to one person and you get the intrinsic reward of having sent letters.

It also nicely illustrates something that I’ve been writing about recently: the different ways the Web 2.0 world and human worlds recognize what “friendship” is. For us, friends aren’t mainly nodes in a social graph from which we extract resources; they’re, well, people we spend time with, or share ideas with, or do things with, or care about. For a company, friends are potential players who you just haven’t pestered enough.

Another data-point from the intersection of technology and religion

From Failblog:

mobile phone texting autocorrect - Autocowrecks: Meeting Your Maker
see more epicfails

A data-point against the idea of digital natives

The concept of the digital native bothers me for some reason. A tiny little bit of it might be “you kids get off my lawn” curmudgeonliness. Mainly it’s a sense that the idea is useless, because pace William Gibson, there have been people living in the unevenly distributed digital future for some time, and because it’s never really clear what the dividing line is between someone who’s a native, and someone who isn’t. My father-in-law worked for IBM on computer systems since the early 1960s. Is he not a digital native? I’ve played video games since I was nine or ten, I’ve used computers since I was in college, and can write HTML tags in my sleep. Am I not one?

More broadly, there’s a loose assumption that someone who’s grown up with… what, specifically? Wifi? Personal computers in the house? Smartphones?… just gets information technology in a way their elders don’t. Which suggests that my son understands the iPad better than, say, Steve Jobs.

So it was nice to see this piece about elders and World of Warcraft, focusing on a 70 year-old player named Marthazon. As she explains,

I joined Spartans at level 15, and I think that our GM at the time was at level 40 and the highest level in the guild at the time. We did every dungeon in the game as a guild, but our first venture in Molten Core hooked me on raiding. I really loved learning the fights, learning to figure out the most efficient and safest way to down each boss. At the time, the guild was using signups to fill the 40-man raids, and many raid nights we struggled and watched the time tick away before either filling our raid or cancelling the raid.

I turned to PvP when raiding slowed down or stopped. The fact that I managed to reach the PvP rank of Marshal prior to the first expansion says a great deal about the difficulties of filling a 40-man raid.

I have no clue what any of that means.

[h/t Jezebel]

Different animals playing with iPads: The video you’ve been waiting for

Kind of peripheral to my project, but still, hilarious. (It’s even funnier than the “Baby Thinks a Magazine is an iPad That Doesn’t Work.”)

“What really changed my life was my decision to write every day”

Heather Donohue, who by an absolute cosmic law must be referred to as the star of the Blair Witch Project, has a new book out about her leaving Hollywood and becoming a pot grower (a vocation she's since given up). Apparently it's good, and if her interview is any indication, the early reviews are right.

Of course, this jumped out at me:

[W]hat really changed my life was my decision to write every day, which cost nothing. My decision to meditate, even if only for 15 minutes. Those two things have a bigger daily effect on my day than anything I've ever bought or rented. They were the seeds of the bigger, more systemic changes. And really, anyone can do either of those things. A little silence goes a long way. And laughing.

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